Beasts of Yeast

Beasts of Yeast is an action adventure co-op where you and your friends battle bread monsters on a quest to become heroes to the world and a world class baker. You are a bakery chef who must save your dying family business by learning new recipes to bake. As you venture out into the world to complete this task, you come across and must defeat bread monsters to receive your ingredients to learn new recipes. Remember, a good baker is always ready for a few surprises along the way.

Website:
lambentgames.com
Type of Project:
Lambent Games, LLC.
Duration:
Aug. 2020 - Present
Genre:
Co-Op, Adventure
Team:
12 Members
Software Used:
UE4, Maya, Blueprints, Photoshop, Perforce, Jira, Discord

Objectives

  • Design Leader, manage team and keep everyone engaged
  • Help create the first level set in Paris, France
  • Stay within the deadlines
  • Play and test the level
  • Light the level for Prototype

Responsibilities:

I was responsible for researching the real-world Paris area. I created the level in Autodesk Maya for the prototype. 

  • Designed and created the Paris level around The Palace of Versailles.
  • I have lit the level with a nice evening time of day.
  • I also engaged our team in discussions of the level.
  • I have playtested the level when mechanics were implemented.
  • I reiterated on the level with feedback and playtesting.

Demo of our Game - WIP:

Process - The Design of the Game:

Pre-Production:

Early Stages of Production:

During Pre-production and the early stages of production, one of my main responsibilities was to help come up with a level for the game that was set in Paris, France that combined the game’s mechanics. From a design perspective, the main challenge of this process was to come up with areas where enemies will spawn while trying to integrate with the actual Google Map in France.

Paris References: A clear translation of the direction we want to go in with major sites in Paris.

Pen to Paper: Clear documentation was made from seeing where in Paris, France to use for our game. We wanted one of the objectives to be in the garden of Palace Versailles.

Part 1 View:

This was an old version of the Level map. This was the beginning of the level that leads to Part 2.

Part 2 View:

This was the second part of the old level map that leads to the boss area. We decided that it needed fewer straight area and more curves.

Current Map Drawing:

This was the more updated drawing map that we planned to create. I asked our Artist Bryan to help Photoshop this and make the outline neater, which you can view below. While he was working on the black area which showed the first level floors, he helped come up with the last red area and drew that in. We all loved it and I got to work on whiteboxing the level for our prototype.

Current Map Outline:

First Round of Whitebox Level:

Level with Enemies, Mechanics and Lighting:

Our team then added the player characters in the game that can be played as single-player or co-op with a friend. The ovens in the level will pop out the baked monsters for the players to fight.

I have given the level a basic evening time frame, and have the sun demonstrating that currently. I have also added slight exponential fog in the scene and reflection spheres around the level with a lightmass importance volume and a post-process.

Gameplay of our Game - WIP: