The Lays of Althas: Sundered Order is a single-player, medieval-low-fantasy RPG being developed by Epoch Games, utilizing Epic Game’s Unreal Engine 4, for Windows PCs. The game will feature an expansive, living world that will evolve and grow by itself, instead of revolving around the player’s actions.
The game is currently planned to be released Chapter by Chapter, with each bringing new regional content and gameplay features.
Website:
https://epochgames.co.uk/
Type of Project:
Epoch Games
Duration:
Sept. 2021 - Present
Genre:
Open- World, Fantasy RPG
Software Used:
UE4, Maya, Blueprints, Photoshop, Github, Slack
Responsibilities:
As the Lead Unreal Engine Level Designer I am:
Managing the Level Design Department.
In charge of reviewing Level Design work in Unreal Engine.
Part of Weekly Level Design Meetings.
Join the Weekly Department Leads Meetings with the progress of Level Design.
I am expected to keep in contact with the Level Design Team. Communication is really key to Epoch Games, especially since we are a completely online and global Team.
I also coordinate with other Departments.
I am expected to take part in Interviews with Level Design Applicants.
I am currently helping with landscaping, and setting up different cities.
The World of Althas
As old orders crumble and new powers rise, it is time for you to forge your destiny. Ever since early in its history, Althas has been a land shaken by conflicts. In the early days, these conflicts pitted the Anointed Kingdoms of Men against the dark and demonic forces that threatened them. However, with the passage of time the world has changed. With the Anointed order eroding away and new powers rising, another war looms on the horizon, a war of personal and political motivation. Thenodar, a burgeoning new kingdom in the North, and Anorthile, one of the last of the three remaining Anointed Kingdoms, now prepare for a war that will shake all of Althas. Old demons and new enemies gather in the shadows of both lands as each sets their sights on the ruined wilderness known as the Feralands.
Level Building:
While working for Epoch Games, my primary responsibility as a new Lead Unreal Engine Level Designer is to help build new cities in the set levels and manage the landscape areas for their game. Before I could build cities and sculpt landscape, I first needed to familiarize myself with the flow and pacing of the game. After spending the necessary amount of time doing just that, I was ready to get to work on the game and leading my Level Design team to building their levels for the game.
Current Project still under NDA:
For the time being, the information that is currently out on the game can be found on their website and IndieDB.
To learn more about the game and the teams progress here: