Action RPG

A relighting of this action RPG game. Play as a warrior who must battle shadow creatures before time is up. Don’t forget to pick up your health to keep up the battle.

Type of project:
Lighting Project
Duration:
1 Week
Software used:
Unreal Engine 4
Asset Pack:
Action RPG

Objectives

  • Blockout combat gameplay with local lighting.
  • Consider power-pickups and gameplay elements.
  • Gathering references
  • Setting up the sun direction, color, and intensity.
  • Setting up the Sky light (LBL)
  • Setting up the Sky dome.
  • Setting up simple reflections.
  • Setting up Lightmass Importance volume.
  • Adding Fog, Color Gradient, and Post-Processing Volume.
  • Optimization with Primary VS Static Lights.

Gameplay:

Image Gallery:

Process:

If you would like to know my detailed Lighting Process please click on my Subway Sequencer Portfolio piece. 

Please click here to view my Lighting Process.

References:

I wanted a very dark mood for nighttime scenes that I felt would integrate seamlessly with the rest of the game. I researched various games and movies to see how firelight would play on a character’s body in movement.

Special Challenges:

Lighting Items:

Working with pickup items that glow, was a very interesting process. I had to go into the Blueprints of the item and attach a point light to each item and fix the color of the light and make it available for me to work on the intensity and attenuation radius, and volumetric scattering. 

It was very easy to adjust once the base color was chosen and to test out during gameplay.