Blueprints Tree

A relighting of this beautiful tree. Walk around the Resident Evil night environment and see if you can escape the building.

Type of project:
Lighting Project
Duration:
2 Weeks
Software used:
Unreal Engine 4
Asset Pack:
Blueprint Tree

Objectives

  • How to think about light for games, from practical production POV.
  • Considering player pathing, and mood.
  • Gathering references
  • Setting up the sun direction, color, and intensity.
  • Setting up the Sky light (LBL)
  • Setting up the Sky dome.
  • Setting up simple reflections.
  • Setting up Lightmass Importance volume.
  • Adding Fog, Color Gradient, and Post-Processing
  • Volumetrics and Auto Exposure

Gameplay:

Image Gallery:

Process:

If you would like to know my detailed Lighting Process please click on my Subway Sequencer Portfolio piece. 

Please click here to view my Lighting Process.

References:

I wanted to go with a more Resident Evil feeling of dark and creepy.