A relighting of this beautiful tree. Walk around the Resident Evil night environment and see if you can escape the building. Type of project: Lighting Project Duration: 2 Weeks Software used: Unreal Engine 4 Asset Pack: Blueprint Tree Objectives How to think about light for games, from practical production POV. Considering player pathing, and mood. Gathering references Setting up the sun direction, color, and intensity. Setting up the Sky light (LBL) Setting up the Sky dome. Setting up simple reflections. Setting up Lightmass Importance volume. Adding Fog, Color Gradient, and Post-Processing Volumetrics and Auto Exposure Gameplay: Image Gallery: Process: If you would like to know my detailed Lighting Process please click on my Subway Sequencer Portfolio piece. Please click here to view my Lighting Process. References: I wanted to go with a more Resident Evil feeling of dark and creepy.