Elemental Demo

A relighting of this ruined castle for gameplay. Enjoy this castle that can be used for gameplay. Explore the hidden treasures and be careful of the king who still rules here.

Type of project:
Lighting Project
Duration:
2 Week
Software used:
Unreal Engine 4
Asset Pack:
Elemental Demo

Objectives

  • How to think about light for games, from practical production POV.
  • Considering player pathing, and mood.
  • Gathering references
  • Setting up the sun direction, color, and intensity.
  • Setting up the Sky light (LBL)
  • Setting up the Sky dome.
  • Setting up simple reflections.
  • Setting up Lightmass Importance volume.
  • Adding Fog, Color Gradient, and Post-Processing
  • Looking for separation of foreground and background elements.

Gameplay:

Image Gallery:

Process:

If you would like to know my detailed Lighting Process please click on my Subway Sequencer Portfolio piece. 

Please click here to view my Lighting Process.

References:

I wanted to convey a feeling of nighttime in a ruined castle by making the area seem ominous and forbidden.